- Volume Rendering
- I made my first forays into Volume Rendering using Renderman
along with Houdini. After getting some confidence
I wrote my own software volume renderer name Chakshu (EYE in Sanskrit).
Recently I developed the hardware version named Drishti (Vision in Sanskrit)
to explore volumetric data.
Following are some of my early attempts with the data obtained from
the microCT facility at Applied Mathematics. Contact
Marc Knackstedt
for details on the microCT facility.
- Biodegradable polymer embedded in a pig orbital bone.
- Flyby of the pig bone.
- Flyby with shadows of the pig bone.
- Hiresolution version - one can see the polymer as diffused blue-green streaks.
- You can clearly see the hexagonal biodegradable polymer now.
- Low & Hi resolution combined version
- Looking really closely at a very small section .
- Looking inside an Ant plant . The plant and ants live in a symbiotic way - plant providing a dwelling for the ants and ants protecting the plant from plant eating animals.
- Blood vessels in human femoral corticular bone.
- Fly through for the above.
- Fly through an oil bearing rock - blue regions are vugs (bearing natural gas / oil) and yellow regions are dolomite.
- SEM-like effect for rat vertebra rendering.
- Looking inside rat vertebra .
- Rat vertebra with lens embedded into the image plane .
- Paper from a really close view.
Some other thing that I have played around with.
- Chapel Hill Head
- Brain
- Earth Tomography
- I worked with
Alexei Gorbatov from
Seismology & Geomagnetism Group on earth tomography. This piece
of software is being written using MatLab. The idea to allow the
seismologists to take sections of earth and compare different regions.
More details would be found on
this page.
- kSpace
- Created for the newly-opened National Museum of Australia,
kSpace
(short for "Kid's Space") is a VE experience that asks children
to "imagine what life will be like for future generations". Opening to
the accolades of our customers - children ages 6 and up - kids
interactively design futuristic buildings and vehicles that populate
the virtual world of kSpace.
- Borobudur
-
This is my first major graphical application after joining
VizLab in October 1998.
The aim of the project was to allow the
web user to carry out self directed VRML tours of the
8th century stupa of Borobudur. This world-class monument
is a buddhist shrine located 42 km west of Yogakarta on Java
in Indonesia. It was built by Hindu kings of Sailendra dynasty.
I worked with Professor
Michael Greenhalgh on this project.
You may enter the virtual world directly via the
Borobudur VRML Home Page or go to the
Borobudur Main Page, where you will find lots of other related information
and a grand database of the images of the temple.
- VRML 2.0 Viewer
- Motivation for writing a VRML viewer for
Wedge was to be able to view
Borobudur in stereo on big
screen. The viewer was developed using home-grown software
pSPace. Most of the VRML nodes have been implemented. The
viewer has been written using Python.
The Script node supports this extremely powerful scripting language,
Python, rather than Java or Javascript. Writing VRML script nodes
using Python allows one to embed C/C++ codes for computationally
intensive portions.
- Visualizing Special Relativity
- How would a person see extremely fast moving objects (or what
are called relativistically moving objects) ? For this we calculate
the appearance of these objects according to Theory of Special Relativity.
The appearance of the objects is affected by the Lorentz contraction
as well as light aberration.
The main aim of this project was to develop animations for the ANU
Wedge walk-in virtual reality
theater. The program has been written using Cosmo3D library with
Python interface. The program currently handles standard shapes -
spheres, cubes, cones and cylinders with textures.
(Textures help in hilighting the changes in geometrical aspects of
the object as perceived by the observer).
Various aspects of the theory were explained to me by
Dr. Craig Savage and
Antony Searle. Antony
has developed a graphics package called BackLight for producing photo
realistic images of the relativistically moving objects.
- UNIVIS-2000
- This is a molecular visualization tool, developed in C++ using Cosmo3D
under MS-Windows. The package allows one to visualize molecules and
scalar functions defined over regular grid. Univis-2000 provides most
of the traditional features of such softwares as well as visualiation
of scalar fields using planar plots, contours and isosurfaces. A novel
feature of Univis-2000 is its ability to create composites of the functions
allowing scientists to quickly view the overall effect of one function
over the other. For chemists, such a feature presents an opportunity to
view the effects of one molecule on another with a change in their
relative positions, providing valuable guidelines for exploration of
molecular interactions without doing expensive calculations.
Features
- Gaussian and Gamess input/output
- Various molecular models
- Z-matrix editor
- IR spectra and animated frequency modes
- Textured cuts, contours and isosurfaces
- Fuzzy volumes
- Composite data sets
- Function value probe
- Caption editor
- The Fujitsu Project
- Fujitsu/ANU
Computational Chemistry project was established in 1989
as a collaborative R&D arrangement between the ANU Supercomputer Facility
and Fujitsu Japan. I joined the project in April 1997. Our goals were to
produce highly optimized versions of a number of popular computational
chemistry codes and to use these in performing hybrid QM/MM calculations.
I was involved in porting and tuning of sequential and parallel versions
of two quantum chemical codes : Gaussian 98 and GAMESS on
VPP300 and
AP3000. I worked on this project till October 1998.